Hextraction Tiles

This page is to catalog Hextraction tiles from both Zack Freedman and the community, and also give them a little review.

Back to Hextraction index.

Back to main page.

Characteristics

For each tile I will give some "meta" info (author name, download link, pieces to print), and some "gameplay features" followed by a description.

The "gameplay features" are:

Glossary

Stuff I use to describe channels in the tiles:

Vocabulary used in the effect text (so you don't have to look through the entire rules):

Filters

A few simple filters to narrow down your browsing. Javascript is required for that, but the page works fine without it.

Mechanical
Secret
Combo tile
Premium subscription required

Here, filters related to effects and keywords.

Effect
Effect card
On Play
Trigger
Limit
Forbidden
Ongoing
On Destroy
Action
Setup
Virtual
Unique

Here, filters related to the actual content of the tiles' effects.

Roll (or move) balls
Rotate tiles
Move tiles
Destroy tiles
Create or place tiles
Overwrite tiles
Discard tiles
Draw tiles
Win the game
Copy effects
Return tiles to hand
Trade tiles in hand

Activate javascript to have the displayed tile count.

3E Tile

Picture of 3E Tile
Author Link Pieces to print
CodeWookiee More Hextraction Basic Tiles 1
Notches Orientations Open edges Mechanical? Effect?
4 notches, all but the top and bottom 2 6 No No

YR tile with more open paths.
I haven't tested what the practical differences are.

3H Tile

Picture of 3H Tile
Author Link Pieces to print
theethetree Hextraction 3h tile 1
Notches Orientations Open edges Mechanical? Effect?
All 6 notches 6 6 No No

One half of a YR and the other is 2 sharps stuck together.
Can be mirrored.

AY Trap Tile

Trap Tiles Pack

Picture of AY Trap Tile
Author Link Pieces to print
NoStepOnDeez Hextraction AY Trap Tile 1
Notches Orientations Open edges Mechanical? Effect?
3 notches on 3 consecutive edges 3 4 No No

From description: "A center path LR randomizer with traps and side reroutes.
Side orientations turn this into a JC or DL tile with one trap path."
No real clue what that boils down to though, will test.

Advanced Flip Flop Tile

Picture of Advanced Flip Flop Tile
Author Link Pieces to print
Zack Freedman Hextraction Flip-Flop Tile 2
Notches Orientations Open edges Mechanical? Effect?
3 notches, each separated by 1 side 1 6 Yes No

Like a Flip Flop but with the top side edges open.
These top edges act like a lil DC and essentialy force the flipper
to go in the opposite direction for the top center entrance.

An-Tile-Kythera

Booster Pack 4: The Hex-Tiles

Picture of An-Tile-Kythera
Author Link Pieces to print
Zack Freedman Hextraction: An-Tile-Kythera 2
Notches Orientations Open edges Mechanical? Effect?
All 6 notches 1 6 Yes Yes
Card? Text
Yes Setup: Tile must be oriented as shown.
Whenever a ball falls through, turn the wheel 60 degrees.

This tile requires a premium membership to download.

Not a trigger despite acting like one. It's also missing the effect star.
It's a J tile that gets rotated with every ball that falls through
the slots that would be closed on a normal J tile.
Need to try it in practice to see how that goes.

Angry Crab Tile

Picture of Angry Crab Tile
Author Link Pieces to print
hpalinux Hextraction Tile: Angry Crab 1
Notches Orientations Open edges Mechanical? Effect?
1 notch 1 5 No No

Top left and right act like a lil DC tile.
Balls from top entrance get trapped, but a ball from either
side will knock it out the opposite bottom exit.
Need to print it to actually test the physics.
I like calling it the Crab Trap tile.

Asterisk Tile

Picture of Asterisk Tile
Author Link Pieces to print
Zack Freedman Hextraction Basic Tiles 1
Notches Orientations Open edges Mechanical? Effect?
All 6 notches 1 6 No No

A simple straightforward tile that just send balls to the opposite edge.
If two balls are stuck on either bottom left or bottom right channel,
balls coming from its corresponding top channel will instead fall
through the bottom middle edge.

Asterisk Tile With Hole

Picture of Asterisk Tile With Hole
Author Link Pieces to print
timothyjackman Hextraction Cursed Collection 1
Notches Orientations Open edges Mechanical? Effect?
All 6 notches 1 6 No No

An Asterisk tile with a hole in the model.
Absolutely no fucking clue how that'll go, need to print one.

Auction Tile

Booster Pack 5: Equivalent Hex-Change

Picture of Auction Tile
Author Link Pieces to print
Zack Freedman Hextraction: The Auction Tile 3
Notches Orientations Open edges Mechanical? Effect?
All 6 notches 1 6 No Yes
Card? Text
Yes On Play: All players reveal a tile from their hand.
Trade your tile for an opponent's.

This tile requires a premium membership to download.

Acts like an Asterisk after its effect as resolved.
I'm not judging this tile before I give it a try in practice.

Backrooms Exit Tile

Booster Pack 2: Time is of the Hexes

Picture of Backrooms Exit Tile
Author Link Pieces to print
Zack Freedman Hextraction: The Backrooms Tile 1
Notches Orientations Open edges Mechanical? Effect?
1 notch 1 1 No Yes
Card? Text
Yes Virtual Unique
Limit: Must be played on the highest possible open slot.

This tile requires a premium membership to download.

One is needed in the virtual pool for Backrooms tiles to function.
Having more than one or putting some in the regular pool is not recommended.
See Backrooms tile for more info.

Backrooms Tile

Booster Pack 2: Time is of the Hexes

Picture of Backrooms Tile
Author Link Pieces to print
Zack Freedman Hextraction: The Backrooms Tile 1
Notches Orientations Open edges Mechanical? Effect?
1 notch 1 3 No Yes
Card? Text
Yes When a ball enters the hole: don't destroy this tile.
If a Backrooms Exit is on the board then roll that ball on it.
Otherwise, create one.

This tile requires a premium membership to download.

Not a trigger despite acting like one.
Requires at least one Backooms Exit Tile in the virtual pool.
First line of effect text is not relevant because of the rules update that
came out at the same time. Hackjaz made a fixed version of the card.
Don't want to judge it before giving it a try in practice.

Blank Tile

Picture of Blank Tile
Author Link Pieces to print
Zack Freedman Hextraction Basic Tiles 1
Notches Orientations Open edges Mechanical? Effect?
All 6 notches 1 0 No No

This is a tile template and was not meant to be printed.
If printed, it's a really effective road block since it needs to
be removed either with the 3 balls rule (which likely requires
coming from all 3 top edges) or with an effect tile like a
Red Hot Steel Ball or Hammer.

Bomb Tile

Picture of Bomb Tile
Author Link Pieces to print
Zack Freedman Hextraction Cartoon Bomb Tile 1
Notches Orientations Open edges Mechanical? Effect?
3 notches on 3 consecutive edges 3 1 No Yes
Card? Text
Yes Trigger: If three or more balls are trapped inside,
destroy this and adjacent tiles.

I recommend theethetree's inlayed star version, otherwise
the star acts as a ramp for balls with momentum.
Clears out some space on the board once it traps three balls, though
one ball on the exterior or another tile that can destroy it will
safely defuse it.
Official house rule variant is to make it blow up when destroyed
in any way, which lets you do chain reactions.

Bomb Tile (Errata)

Picture of Bomb Tile (Errata)
Author Link Pieces to print
Balthazar Hextraction Cartoon Bomb Tile Errata 1
Notches Orientations Open edges Mechanical? Effect?
3 notches on 3 consecutive edges 3 1 No Yes
Card? Text
No On Destroy: Destroy each adjacent tile.

Much more reliable space cleaner and also makes chain reactions.
Like the "official house rule" that the original bomb got.
Doesn't require a card anymore, no longer has the trigger notches,
and also has a version with the inlayed star.

Boomerang Tile

Picture of Boomerang Tile
Author Link Pieces to print
Balthazar Hextraction Boomerang Tile 1
Notches Orientations Open edges Mechanical? Effect?
4 notches, all but the top and bottom 4 2 No Yes
Card? Text
Yes On Play: Return a non-Boomerang tile to a player's hand.

A way to clean the board and let you slowly reposition
tiles or reuse good On Play effects.
Once on board it's a J tile but with the notches not allowing
you to make a dead end.

C-Merge Tile

Picture of C-Merge TilePicture of mirrored C-Merge Tile
Author Link Pieces to print
theethetree Hextraction - C+merge tile 1
Notches Orientations Open edges Mechanical? Effect?
All 6 notches 6 6 No No

Also comes with a mirrored version.
A sharp turn on one side and a straight, wide, and sharp
merged together on the other, which should funnel balls from
all three covered entrances.
Like a DR tile with an extra sharp turn.

CCC Tile

Picture of CCC Tile
Author Link Pieces to print
theethetree Hextraction - Strange simple tiles 1
Notches Orientations Open edges Mechanical? Effect?
All 6 notches 2 6 No No

Three sharp turns that will probably cause balls to get stuck.

Campfire Tile

Picture of Campfire Tile
Author Link Pieces to print
theethetree Hextraction - Strange simple tiles 1
Notches Orientations Open edges Mechanical? Effect?
All 6 notches 6 5 No No

An Asterisk tile with one blocked side, or an X tile with an extra open side.

Chimney Trap Tile

Picture of Chimney Trap Tile
Author Link Pieces to print
theethetree Hextraction - Small chimney trap tile 1
Notches Orientations Open edges Mechanical? Effect?
All 6 notches 6 3 No No

High momentum balls get launched if they land on the chimney,
while low momentum ones get trapped.
Need to print one to test how it actually goes.

Clock Tile

Mechanism Tiles Pack

Picture of Clock Tile
Author Link Pieces to print
NoStepOnDeez Hextraction Clock Tile 4
Notches Orientations Open edges Mechanical? Effect?
1 notch 1 6 Yes Yes
Card? Text
Yes Setup: Set the hands to the current real time,
rounding down to the nearest 5 minutes and hour.

TODO remind me to write that when I get it printed

Clone Tile

Picture of Clone Tile
Author Link Pieces to print
Zack Freedman Hextraction Clone Tile 1
Notches Orientations Open edges Mechanical? Effect?
1 notch 1 2 No Yes
Card? Text
Yes Trigger: Roll another ball down the tile's ramp

A single straight from top center to bottom center.
Lets you force through traps and Sozus while taking both paths
out of Flip Flops and other tiles with asymetrical traversal.

Coin Flip Tile

Mechanism Tiles Pack

Picture of Coin Flip Tile
Author Link Pieces to print
NoStepOnDeez Hextraction Coin Flip Tile 2
Notches Orientations Open edges Mechanical? Effect?
1 notch 1 4 Yes No

TODO remind me to write that when I get it printed

Contagion Tile

Picture of Contagion Tile
Author Link Pieces to print
CodeWookiee Hextraction Contagion 1
Notches Orientations Open edges Mechanical? Effect?
3 notches on 3 consecutive edges 3 3 No Yes
Card? Text
Yes Trigger: Remove ball, destroy last tile it touched, move
this tile to its slot; destroy this tile when it reaches top row.

Eats it way up the board until, leaving a lot of room behind it.
I feel like I want to see it in practice before rating it more.

Copycat Tile

Picture of Copycat Tile
Author Link Pieces to print
Lykrast Hextraction Copycat Tile 1
Notches Orientations Open edges Mechanical? Effect?
All 6 notches 6 4 No Yes
Card? Text
Yes On Play: Choose a tile on the board,
copy its "On Play" effect, but from this tile
(if possible)

Lets you reuse any on play on the board to double down on
powerful effects or just to get another use of something
like a Jerk, Swap, or Wrench.
Effects that call out a feature of the tile that it doesn't
have (like an arrow for Subspace or Gravity Storm) fail.
Copying the Copycat does nothing (to prevent endless decision
loops and shenanigans with Spooky tiles).
If the cat is center, it acts like a lil DC.
If the cat is bottom left (mirror for right), top left and center
go bottom right.
If the cat is top left (mirror for right), top center and right go
bottom center.

Curving Tile, Hidden Magnet

Booster Pack 3: Practical F-Hex

Picture of Curving Tile, Hidden Magnet
Author Link Pieces to print
Zack Freedman Hextraction: Curving Tile, Hidden Magnet 1
Notches Orientations Open edges Mechanical? Effect?
2 notches on opposite edges 2 4 No No

This tile requires a premium membership to download.

A lil DC but with a magnet hidden under one of the turns that traps balls
that go through it. Same kind of hidden information as the secret tiles.

DC Flipper Tile

Picture of DC Flipper Tile
Author Link Pieces to print
timothyjackman Hextraction DC Flipper 2
Notches Orientations Open edges Mechanical? Effect?
2 notches on opposite edges 2 6 Yes No

Like a DC but on a flip flop thing?
No idea how it behaves but it looked cool.

DC Tile

Picture of DC Tile
Author Link Pieces to print
Zack Freedman Hextraction Basic Tiles 1
Notches Orientations Open edges Mechanical? Effect?
All 6 notches 3 4 No No

Essentially 2 J Tiles stuck to eachother, with 2 wide turns that don't cross.
Connecting two top edges turns it into essentially a roadblock.

DCI Cut Tile

Picture of DCI Cut Tile
Author Link Pieces to print
MMDaemon DCI and DCIcutTile 1
Notches Orientations Open edges Mechanical? Effect?
All 6 notches 6 5 No No

A DCI tile where the straight channel doesn't reach the other side.
I feel like I want to get it printed to see how the physics work out.

DCI Tile

Picture of DCI Tile
Author Link Pieces to print
MMDaemon DCI and DCIcutTile 1
Notches Orientations Open edges Mechanical? Effect?
All 6 notches 3 6 No No

A DC tile with a straight channel going through it.
It probably does some funky stuff with low momentum balls,
but haven't tested that out.

DIC Tile

Picture of DIC Tile
Author Link Pieces to print
Zack Freedman Hextraction Basic Tiles 1
Notches Orientations Open edges Mechanical? Effect?
All 6 notches 3 6 No No

A straight surrounded by two sharp turns.
If the straight is oriented diagonally, then one of the sharp turn
connects two top entrances, which will cause balls to get stuck.

DK Tile

Picture of DK Tile
Author Link Pieces to print
theethetree DK tile 1
Notches Orientations Open edges Mechanical? Effect?
All 6 notches 6 6 No No

A K tile without CodeWookie's restrictive notches
with an added sharp turn on the side.

DR Tile

Picture of DR Tile
Author Link Pieces to print
theethetree Hextraction - Strange simple tiles 1
Notches Orientations Open edges Mechanical? Effect?
All 6 notches 6 5 No No

Can be mirrored.
One side has a sharp turn while the other has a straight
and a wide turn merged together.

Day Tile

Booster Pack 5: Equivalent Hex-Change

Picture of Day Tile
Author Link Pieces to print
Zack Freedman Hextraction: The Day and Night Tiles 1
Notches Orientations Open edges Mechanical? Effect?
2 notches on opposite edges 2 4 No Yes
Card? Text
Yes Virtual
Activate: Create a Day tile overwriting a Night tile or vice versa.
You can't activate more Day or Night tiles this turn.

This tile requires a premium membership to download.

It's best to have the same number of Day and Night tiles
(with some in the virtual pool).
When facing left (mirror for right), top center goes bottom left,
and top left bottom center.
Not judging till I try them in practice.

Detonate Tile

Picture of Detonate Tile
Author Link Pieces to print
Lykrast Hextraction Detonate Tile 1
Notches Orientations Open edges Mechanical? Effect?
All 6 notches 6 4 No Yes
Card? Text
Yes On Play: Destroy each tile that is touching one or more balls

Removes every activated trap on the board alongside anything with
a ball stuck on it (a single ball can be touching multiple tiles,
in that case both are destroyed).
Then it's like a skewed Peace tile. If the lone exit is facing
down, everything funnels to it.
If it's top center, then it's just a straight.
If it's top left (mirror for right), top left goes bottom right
and top right goes bottom center.

Divert Tile

Picture of Divert Tile
Author Link Pieces to print
andrewtho5942 Divert Tile 3
Notches Orientations Open edges Mechanical? Effect?
1 notch 1 5 Yes No

Each of the arms can be open (long side towards exterior)
or closed (towards interior), giving 4 ways to place it.
If both arms are open, it will trap the first ball that comes
and close both arms.
If both arms are closed, top path will randomly go bottom left
or right, while top left and right act like a lil DC.
Need to print it to test it properly.

Double Trap Tile

Picture of Double Trap Tile
Author Link Pieces to print
Zack Freedman Hextraction Trap Tiles - Double and Triple Trap 1
Notches Orientations Open edges Mechanical? Effect?
4 notches, all but the top and bottom 4 2 No No

A J tile that traps the first ball that comes through.
If oriented to have the top middle entrance, then subsequent balls can get stuck
on top of the trapped ball. You can free it with a third ball, but it isn't reliable.

Flip Flop Tile

Picture of Flip Flop Tile
Author Link Pieces to print
Zack Freedman Hextraction Flip-Flop Tile 2
Notches Orientations Open edges Mechanical? Effect?
3 notches, each separated by 1 side 1 3 Yes No

When the flipper has one side facing top left, balls exit bottom right,
and vice versa. Direction alternates with every ball that passes through.
If a ball attemps to exit through a blocked exit, the mechanism
jams until that ball is freed.

Foundation Tile

Picture of Foundation Tile
Author Link Pieces to print
elizupke Hextraction Foundation Tile 1
Notches Orientations Open edges Mechanical? Effect?
1 notch 1 3 No Yes
Card? Text
Yes On Play: Secure a tile (overwrite or from hand).
On Destroy: Play secured tile in this location.

Card by andrewtho5942.
Lets you temporarily block a path or set up a future turn
with a tile from hand.
No idea how it interacts with other multi-level tiles.
Want to play it in practice to see how it actually goes.

Gear Tile

Picture of Gear Tile
Author Link Pieces to print
Zack Freedman Hextraction Gear Tile 1
Notches Orientations Open edges Mechanical? Effect?
All 6 notches 1 6 No Yes
Card? Text
Yes Trigger: If possible, rotate an adjacent tile one notch in either direction

A repeatable way to rotate tiles to alter pathways or free balls
from traps or blocked entrances.
No idea how balls travel through it though, need to print it to see.

Gravity Storm Tile

Picture of Gravity Storm Tile
Author Link Pieces to print
Lykrast Hextraction Gravity Storm Tile 1
Notches Orientations Open edges Mechanical? Effect?
All 6 notches 1 6 No Yes
Card? Text
Yes On Play: Move all tiles one slot in direction of arrow,
destroy those that would leave the board

A nice way to mess up the whole board and make a lot of space.
The arrow can point in any of the 6 directions.
All tiles are moved sequentially as you want as long as each
tile is moved to an empty space or destroyed when it is moved.
When placed, top left goes bottom center, top right goes
bottom left, and top center is random between those two.
Can be mirrored.

HC Tile

Picture of HC Tile
Author Link Pieces to print
theethetree Hextraction - Strange simple tiles 1
Notches Orientations Open edges Mechanical? Effect?
All 6 notches 6 5 No No

Can be mirrored.
One side has a sharp turn while the other has
a wide and a sharp turn that lead to the same exit.
Like an LC tile with an added sharp turn.

Hammer Tile

Picture of Hammer Tile
Author Link Pieces to print
elizupke Hextraction Hammer Tile 1
Notches Orientations Open edges Mechanical? Effect?
1 notch 1 0 No Yes
Card? Text
No On Play: Overwrites any tile
Trigger: Destroy this tile

Lets you get rip of any tile on the board, then blocks the next roll.
On the board it's a Blank tile that gets removed on first contact.
Want to test out how that plays in practice.

Hex Candle Tile

Picture of Hex Candle Tile (top center)Picture of Hex Candle Tile (top right)Picture of Hex Candle Tile (bottom right)
Picture of Hex Candle Tile (bottom center)Picture of Hex Candle Tile (bottom left)Picture of Hex Candle Tile (top left)
Author Link Pieces to print
Balthazar Hextraction Hex Ritual Tiles 1
Notches Orientations Open edges Mechanical? Effect?
1 notch 1 6 No Yes
Card? Text
Yes Virtual
On Play: If this is the sixth candle adjacent
to a Hex Ritual tile you win the game.

Comes in 6 variants with different visual orientations.
No clue how balls roll on it, will need to test it in practice.

Hex Ritual Tile

Picture of Hex Ritual Tile
Author Link Pieces to print
Balthazar Hextraction Hex Ritual Tiles 1
Notches Orientations Open edges Mechanical? Effect?
All 6 notches 1 6 No Yes
Card? Text
Yes Unique
Trigger: Create an Hex Candle tile adjacent to this.
Overwrite only if necessary.

Requires at least 6 Hex Candles in the virtual pool (preferably one of each).
I don't know how balls roll on it but it has a giant hole.
When all 6 candles are adjacent you win, so make sure you get
to be the 6th ball to fall in the hole.
Will need to see it in practice to judge.

Holographic Tile

Picture of Holographic Tile
Author Link Pieces to print
Zack Freedman Hextraction Holographic Tileframe 3
Notches Orientations Open edges Mechanical? Effect?
All 6 notches 3 2 No Yes
Card? Text
Yes Trigger: If this ball falls through an open slot,
you may install an additional tile into that slot

Greatly speeds up the race by letting people rush through its path.
I don't trust its structural integrity with PLA though so
probably won't test it out for a while or until I make a variant
with an alternative, bulkier frame.

J Tile

Picture of J Tile
Author Link Pieces to print
Zack Freedman Hextraction Basic Tiles 1
Notches Orientations Open edges Mechanical? Effect?
All 6 notches 6 2 No No

A simple wide turn. There are 2 orientations that turn it into a roadblock,
either by blocking all 3 top entrances, or trapping balls on a top to top path.

Jellyfish Tile

Trap Tiles Pack

Picture of Jellyfish Tile
Author Link Pieces to print
NoStepOnDeez Hextraction Jellyfish Tile 1
Notches Orientations Open edges Mechanical? Effect?
1 notch 1 5 No No

Allegedly, traps the first (center?) ball.
Ball from top left/right will knock a stuck ball out.

Jerk Tile

Picture of Jerk Tile
Author Link Pieces to print
Zack Freedman Hextraction Jerk Tile 1
Notches Orientations Open edges Mechanical? Effect?
All 6 notches 6 2 No Yes
Card? Text
No On Play: Swap this with an adjacent tile, then apologize

Great tactical tiles to manipulate already-placed tiles.
If you connect two top edges then balls will likely just get stuck.

K Tile

Picture of K Tile
Author Link Pieces to print
CodeWookiee More Hextraction Basic Tiles 1
Notches Orientations Open edges Mechanical? Effect?
2 notches on adjacent edges 2 4 No No

The notches force placement to have the 3 top entrances open.
Sends everything either bottom left or right, depending on orientation.

K Trap Tile

Trap Tiles Pack

Picture of K Trap Tile
Author Link Pieces to print
NoStepOnDeez Hextraction K Trap Tile 1
Notches Orientations Open edges Mechanical? Effect?
4 notches on 4 consecutive edges 4 4 No No

Honestly no clue how that one will go, need to test.

Kill Switch Tile

Booster Pack 1

Picture of Kill Switch Tile
Author Link Pieces to print
Zack Freedman Hextraction Kill Switch Tile 2
Notches Orientations Open edges Mechanical? Effect?
1 notch 1 2 Yes Yes
Card? Text
Yes Forbidden: Starts on.
When switch is off, disable all other tile effects.
If 2+ of these are off, reality tears and destroys all tiles.

This tile requires a premium membership to download.

I think it was mistakenly uploaded twice, with one version
(the one I linked here) not being premium.
Want to test that in practice before saying anything.

King Tile

Picture of King Tile
Author Link Pieces to print
Zack Freedman Hextraction King Tile 4
Notches Orientations Open edges Mechanical? Effect?
2 notches on opposite edges 1 2 Yes Yes
Card? Text
Yes Trigger: Move tile to an adjacent open slot if possible, then turn knob

Only put supports on "touching buildplate" for the knob.
Works smoothly in all PLA despite the intimidating printing.
Want to test it out in practice before saying more,
but I can say it is quite fun to fiddle with.

LC Tile

Picture of LC Tile
Author Link Pieces to print
theethetree Hextraction - Strange simple tiles 1
Notches Orientations Open edges Mechanical? Effect?
All 6 notches 6 4 No No

A J Tile with an added sharp turn that doesn't cross it.
Can be mirrored.

Latch Tile

Picture of Latch Tile
Author Link Pieces to print
cswenson Hextraction Latch Tile 2
Notches Orientations Open edges Mechanical? Effect?
1 notch 1 5 Yes No

Top center goes either bottom left or right depending on the latch.
Top left and right go to bottom left and right respectively, and
switch the latch to make the center path go to the same exit.

Launcher Tile

Picture of Launcher Tile
Author Link Pieces to print
Zack Freedman Hextraction Launcher Tile (NOT FOR KIDS!) 1
Notches Orientations Open edges Mechanical? Effect?
2 notches separated by one edge 2 3 Yes Yes
Card? Text
Yes Trigger: Pull back spring-loaded tab and release to launch the ball!
Watch your eyes!

I don't plan on trying this tile, but I'm putting it here because why not.
Lets you launch balls out a top entrance with a spring, which will
probably cause all sorts of weird situations as most tiles aren't designed
to be entered from the bottom.

Lock and Key Tile

Picture of Lock and Key Tile
Author Link Pieces to print
cswenson Hextraction Lock and Key Tile 6
Notches Orientations Open edges Mechanical? Effect?
3 notches on 3 consecutive edges 3 2 Yes Yes
Card? Text
Yes On Play: Take the key from the back
Once per turn: Lock or unlock the tile if you have a key (keep it)

Card by Lykrast.
When unlocked, it's like a straight that affects momentum a bit.
When locked, it'll stop balls. Unlocking it will then release the trapped balls.
This essentially lets you secure a path to victory just for you, very powerful.
If there are multiple in the pool, then just one key allow you to use them all.
If you orient it to link top right to bottom left, balls will need
momentum or a hit from a second ball to overcome the hump.
Can be mirrored to reverse that bias.

Matrix Tile

Booster Pack 2: Time is of the Hexes

Picture of Matrix Tile
Author Link Pieces to print
Zack Freedman Hextraction: The Matrix Tile 1
Notches Orientations Open edges Mechanical? Effect?
1 notch 1 4 No Yes
Card? Text
Yes On Play: All players take turns playing tiles until all hands are empty.
Next player plays first. Ignore On Play effects. Then everyone draws 3.

This tile requires a premium membership to download.

I'm not judging this tile before I give it a try in practice,
but it does sound like very interesting acceleration and disruption.

Mutagen Tile

Picture of Mutagen Tile
Author Link Pieces to print
Abalidoth Hextraction Mutagen Tile 1
Notches Orientations Open edges Mechanical? Effect?
4 notches on 4 consecutive edges 4 4 No Yes
Card? Text
No Adjacent tiles may be overwritten

Like an XC tile without the sharp turn.
Interesting effect but haven't played with it yet.

Newton's Cradle

Picture of Newton's Cradle
Author Link Pieces to print
timothyjackman Hextraction Newton's Cradle 1
Notches Orientations Open edges Mechanical? Effect?
2 notches on opposite edges 2 4 No No

If large side is up, it will act like a lil DC that slows balls.
If large side is down, first ball on each side will get trapped, but
a ball can be freed with a ball from the other side with enough momentum.

Night Tile

Booster Pack 5: Equivalent Hex-Change

Picture of Night Tile
Author Link Pieces to print
Zack Freedman Hextraction: The Day and Night Tiles 1
Notches Orientations Open edges Mechanical? Effect?
2 notches on opposite edges 2 4 No Yes
Card? Text
Yes Virtual
Activate: Create a Day tile overwriting a Night tile or vice versa.
You can't activate more Day or Night tiles this turn.

This tile requires a premium membership to download.

It's best to have the same number of Day and Night tiles
(with some in the virtual pool).
When facing left (mirror for right), top center goes bottom center,
and top left bottom left.
Not judging till I try them in practice.

Pachinko Tile

Picture of Pachinko Tile
Author Link Pieces to print
Zack Freedman Hextraction Pachinko Tile 1
Notches Orientations Open edges Mechanical? Effect?
1 notch 1 4 No No

I had issues printing this with the default infill (side broke off),
so haven't gotten a chance to try it out in practice despite wanting to.

Parallel Reali-Tile

Booster Pack 5: Equivalent Hex-Change

Picture of Parallel Reali-Tile
Author Link Pieces to print
Zack Freedman Hextraction: The Parallel Reali-Tile 1
Notches Orientations Open edges Mechanical? Effect?
All 6 notches 6 4 No Yes
Card? Text
Yes Activate: Choose a tile on the board,
you may overwrite it with another copy from your hand.

This tile requires a premium membership to download.

Lets you reorient and re-trigger on play/destroy for any tile on the board,
provided you drew another copy.
This ignore limits on the tile, and if you target a combo you must also
replace the other piece of the combo.
No clue how balls roll on it until I grab the membership to print it.

Peace Tile

Picture of Peace Tile
Author Link Pieces to print
Zack Freedman Hextraction Basic Tiles 1
Notches Orientations Open edges Mechanical? Effect?
All 6 notches 6 4 No No

Funnels all three adjacent open entrances to a single exit.
Two balls will block a channel, which might redirect the next
balls, or might just get them stuck as well.

Peace Trap Tile

Trap Tiles Pack

Picture of Peace Trap Tile
Author Link Pieces to print
NoStepOnDeez Hextraction Peace Trap Tile 1
Notches Orientations Open edges Mechanical? Effect?
5 notches 5 4 No No

Disallowed orientation is all traps pointing down.
No clue how it'll play, need to test

Peeper Tile

Picture of Peeper Tile
Author Link Pieces to print
timothyjackman Hextraction Peeper Tile 1
Notches Orientations Open edges Mechanical? Effect?
All 6 notches 6 4 No No

Looks like a Peeper from Subnautica.
No idea how it behaves.

Pendulum Tile

Booster Pack 2: Time is of the Hexes

Picture of Pendulum Tile
Author Link Pieces to print
Zack Freedman Hextraction: The Pendulum Tile 2
Notches Orientations Open edges Mechanical? Effect?
1 notch 1 3 Yes Yes
Card? Text
No Once per turn: Swing pendulum

This tile requires a premium membership to download.

When idle randomly sends balls bottom left or right.
If you time the pendulum swing correctly you can choose
which path the ball takes, but you only get one chance per turn.

Pentagon Tile

Picture of Pentagon Tile
Author Link Pieces to print
Lykrast Hextraction Polygon Tiles 1
Notches Orientations Open edges Mechanical? Effect?
5 notches 5 5 No No

Notches force bottom middle to be open.
If bottom left is closed (resp. right), top left and middle
go to bottom middle and top right goes to bottom right.
If top left is closed (resp. right), top middle goes to
bottom left and top right goes to bottom right.
If top middle is closed, both entrances go to bottom middle.
Some shenanigans may always occur because of the weird layout.

Power Trap Tile

Trap Tiles Pack

Picture of Power Trap Tile
Author Link Pieces to print
NoStepOnDeez Hextraction Power Trap Tile 1
Notches Orientations Open edges Mechanical? Effect?
3 notches on 3 consecutive edges 3 2 No No

Allegedly, traps the first 2 balls, then is just a straight line.

Psychic Tile

Booster Pack 4: The Hex-Tiles

Picture of Psychic Tile
Author Link Pieces to print
Zack Freedman Hextraction: The Psychic Tile 1
Notches Orientations Open edges Mechanical? Effect?
1 notch 1 4 No Yes
Card? Text
Yes Trigger: Hide up to 3 balls, an opponent guess how many.
If they guess wrong: roll them on this ramp.

This tile requires a premium membership to download.

Variant of the Clone tile that gets all balls at once, and can maybe
one more ball, if you can win the bluff game.
Need to see that one in practice to know how it goes.

Quantum Tile

Booster Pack 4: The Hex-Tiles

Picture of Quantum Tile
Author Link Pieces to print
Zack Freedman Hextraction: The Quantum Tile 1
Notches Orientations Open edges Mechanical? Effect?
1 notch 1 4 No Yes
Card? Text
Yes Trigger: Roll on both of this tile's ramps.
The next time you would win the game this turn: you don't.

This tile requires a premium membership to download.

A variant of the Clone tile that gives you 3 balls at once in different
directions, but if you pass through one you need 2 balls to land in the
end zone, which complicates winning paths more.
Need to try it out in practice to see how that goes.

Queen Bee Tile

Picture of Queen Bee Tile
Author Link Pieces to print
g0m Queen Bee Tile [Hextraction] 1
Notches Orientations Open edges Mechanical? Effect?
1 notch 1 1 No Yes
Card? Text
Yes If this tile is ever surrounded by tiles on all sides,
the player who placed it wins the game.
Limit: Cannot be placed adjacent to any other tiles.

An interesting alternative win condition.
Won't give any rating before I try it out in practice
because it warps the game in a unique way if you
don't have an easy way to get rid of it (like Hammers).

Railroad Switch Tile

Picture of Railroad Switch Tile
Author Link Pieces to print
SpaceKotik Hextraction Railroad Switch Tile 2
Notches Orientations Open edges Mechanical? Effect?
1 notch 1 4 Yes No

Funnels all of its top entrances to bottom middle, but the switch
will block one top entrance at a time.
When a ball comes through the top left, it will move to block
that entrance, and same for top right.
Top center will do the same as the open side entrance.
You can also place it to block top entrance, causing the first ball
from a side entrance to decide the first direction.
If balls get stopped on a blocked entrance, they'll slide once a ball
actually goes through the tile, immediately setting the direction back.

Rectangle Tile

Picture of Rectangle Tile
Author Link Pieces to print
Lykrast Hextraction Polygon Tiles 1
Notches Orientations Open edges Mechanical? Effect?
All 6 notches 3 4 No No

If the rectangle is laid down, it acts like a lil DC.
If it's diagonal, it mostly acts like a DC, though sometimes
the top middle entrance can be random.

Red Hot Steel Ball Tile

Picture of Red Hot Steel Ball Tile
Author Link Pieces to print
Zack Freedman Hextraction Red Hot Steel Ball Tile 1
Notches Orientations Open edges Mechanical? Effect?
1 notch 1 4 No Yes
Card? Text
Yes Trigger: If this ball gets stuck on a tile, destroy that tile.
Otherwise, blow on the ball (it's hot)

Funnels all top entrances to bottom middle.
Lets you rip through traps or blocked pathways.
According to presentation video, if you're blocked on a tile's exit
because the next tile doesn't have that edge open, then you destroy
that next tile (not the tile the ball is still on).

Redirect Tile

Picture of Redirect Tile
Author Link Pieces to print
andrewtho5942 Redirect Tile 3
Notches Orientations Open edges Mechanical? Effect?
1 notch 1 6 Yes No

Each of the arms can be open (long side towards exterior)
or closed (towards interior), giving 4 ways to place it.
If both arms are open, the first ball that comes will go bottom center
and close both arms.
If both arms are closed, top path will randomly go bottom left or right
while top left and right act like a lil DC and open the opposite arm.
The one I printed didn't work properly sadly (only left arm opened when hit).

Redraw Tile

Picture of Redraw Tile
Author Link Pieces to print
andrewtho5942 Redraw Tile 1
Notches Orientations Open edges Mechanical? Effect?
All 6 notches 3 2 No Yes
Card? Text
No Trigger: Discard & redraw your entire hand

A single straight line that changes your hand every time you pass it.
Haven't tried it yet so don't know how that ends up in practice.

Revolver Tile

Booster Pack 1

Picture of Revolver Tile
Author Link Pieces to print
Zack Freedman Hextraction Revolver Tile 2
Notches Orientations Open edges Mechanical? Effect?
All 6 notches 1 6 Yes Yes
Card? Text
Yes Trigger: Turn cylinder any amount, either way.
Forbidden: Balls in chambers don't count for the 3-ball rule.

This tile requires a premium membership to download.

I don't want to judge this tile before giving it a try in practice,
but it does sound cool.

Rewind Tile

Booster Pack 2: Time is of the Hexes

Picture of Rewind Tile
Author Link Pieces to print
Zack Freedman Hextraction: The Rewind Tile 2
Notches Orientations Open edges Mechanical? Effect?
1 notch 1 2 Yes Yes
Card? Text
Yes Trigger: If possible: roll balls in trigger area on
the last ramp you rolled on this turn.

This tile requires a premium membership to download.

Can be mirrored, but it'll also mirror the decorative symbols.
I don't want to judge this tile before giving it a try in practice.

Rotate Tile

Picture of Rotate Tile
Author Link Pieces to print
andrewtho5942 Rotate Tile 4
Notches Orientations Open edges Mechanical? Effect?
All 6 notches 6 6 Yes No

Haven't printed it yet so that's just theory.
Like a DIC tile, but the disc can cause the straight channel to have holes.
A ball going through the side channel with a visible peg will toggle the state,
revealing the peg in the other side channel to toggle it back.

S Tile // Z Tile

Picture of S TilePicture of Z Tile
Author Link Pieces to print
Zack Freedman Hextraction Basic Tiles 1
Notches Orientations Open edges Mechanical? Effect?
All 6 notches 3 4 No No

The S and Z Tiles are mirror images of eachother.
Like a DC tile with a straight channel joining both wide turns,
which gives it quite different trajectories.

Secret DC Tile

Picture of Secret DC Tile
Author Link Pieces to print
Zack Freedman Hextraction Secret Tiles 2
Notches Orientations Open edges Mechanical? Effect?
All 6 notches 3 6 No No

A secret DC tile with the 2 closed edges replaced with dead ends.

Secret tiles have a lid that lets the user see its paths,
but not the other players who have to figure out which it is.

Secret Flip Flop Tile

Picture of Secret Flip Flop Tile
Author Link Pieces to print
Zack Freedman Hextraction Secret Tiles 3
Notches Orientations Open edges Mechanical? Effect?
All 6 notches 2 6 Yes No

A secret Advanced Flip Flop tile with additional notches.
I didn't print one (issues with the lids) so I don't know
how does it behave on the additional orientation.

Secret tiles have a lid that lets the user see its paths,
but not the other players who have to figure out which it is.

Secret Lil DC Tile

Picture of Secret Lil DC Tile
Author Link Pieces to print
Zack Freedman Hextraction Secret Tiles 2
Notches Orientations Open edges Mechanical? Effect?
All 6 notches 3 6 No No

A secret DIC tile with the straight replaced with 2 dead ends.

Secret tiles have a lid that lets the user see its paths,
but not the other players who have to figure out which it is.

Secret X Tile

Picture of Secret X Tile
Author Link Pieces to print
Zack Freedman Hextraction Secret Tiles 2
Notches Orientations Open edges Mechanical? Effect?
All 6 notches 3 6 No No

A secret X tile with the 2 closed edges replaced with dead ends.

Secret tiles have a lid that lets the user see its paths,
but not the other players who have to figure out which it is.

Secret XC Tile

Picture of Secret XC Tile
Author Link Pieces to print
theethetree Xc Stealth Tile 2
Notches Orientations Open edges Mechanical? Effect?
All 6 notches 6 6 No No

A secret XC tile, with no difference besides the lid.

Secret tiles have a lid that lets the user see its paths,
but not the other players who have to figure out which it is.

Seek Tile

Picture of Seek Tile
Author Link Pieces to print
Zack Freedman Hextraction Seek Tile 1
Notches Orientations Open edges Mechanical? Effect?
3 notches on 3 consecutive edges 3 1 No Yes
Card? Text
Yes Trigger: Destroy this and discard a tile.
Search the pool for any tile, show it, and draw it.

Essentially a way for you to skip your turn to grab
whichever tile you want, like a tutor in Magic: The Gathering.
I don't recommend putting that effect if the players are
not very familiar with the effect tiles, but that's just my guts.
Haven't printed one to see how balls go on it, cause I suspect
they might use it as a ramp too (although you still get the trigger).

Seesaw Tile

Mechanism Tiles Pack

Picture of Seesaw Tile
Author Link Pieces to print
NoStepOnDeez Hextraction Seesaw Tile 2
Notches Orientations Open edges Mechanical? Effect?
All 6 notches 3 2 Yes No

TODO remind me to write that when I get it printed

Shrink Ray Tile

Booster Pack 1

Picture of Shrink Ray Tile
Author Link Pieces to print
Zack Freedman Hextraction Shrink Ray Tile 1
Notches Orientations Open edges Mechanical? Effect?
3 notches on 3 consecutive edges 3 5 No Yes
Card? Text
Yes Forbidden Trigger: If the ball is still there,
remove it and drop in a 5mm ball.

This tile requires a premium membership to download.

Requires a pack of 5mm balls.
5mm balls are much lighter than the 10mm ones normally used,
as such they might not be enough to trigger some mechanisms
and might slip in unexpected places.
Need to try it out in practice to see how that goes.

Shuttle Lock Tile

Picture of Shuttle Lock Tile
Author Link Pieces to print
cswenson Hextraction Shuttle Lock Tile 5
Notches Orientations Open edges Mechanical? Effect?
2 notches on opposite edges 2 6 Yes No

Can print with Mirrored shuttles, don't know what that changes.
Like a DIC with limited orientation, and the middle channel is
blocked. A ball need to go on one side to let middle balls
clear the first half, then a ball on the other side will let
them clear the second half.
Need to print it to see how that goes in practice.

Slow Ball Trap Tile

Picture of Slow Ball Trap Tile
Author Link Pieces to print
theethetree Hextraction Slow ball trap 1
Notches Orientations Open edges Mechanical? Effect?
All 6 notches 1 6 No No

In theory, acts as ramp for high momentum balls and a trap
for low momentum one.
Need to print one out to test that theory.

Slowdown Tile

Picture of Slowdown Tile
Author Link Pieces to print
IceChes Hextraction - Slowdown Tile 1
Notches Orientations Open edges Mechanical? Effect?
All 6 notches 3 2 No No

Equivalent to a single straight channel, but it slows balls down.
Haven't printed it yet to test it out.

Snowflake Tile

Trap Tiles Pack

Picture of Snowflake Tile
Author Link Pieces to print
NoStepOnDeez Hextraction Snowflake Tile 1
Notches Orientations Open edges Mechanical? Effect?
All 6 notches 1 6 No No

Allegedly, first ball from each top entrance gets blocked,
subsequent ones fall bottom center.

Sozu Tile

Picture of Sozu Left TilePicture of Sozu Right Tile
Author Link Pieces to print
Zack Freedman Hextraction Sozu Tile 2
Notches Orientations Open edges Mechanical? Effect?
1 notch 1 2 Yes No

The Left and Right versions are mirror images of eachother.
Traps the first ball that comes through, then when a second ball
arrives it releases them both and resets itself.
Had no luck getting one to work properly, so I don't know
what to do with the ball bearings now and I'm sad.

Splitter Tile

Trap Tiles Pack

Picture of Splitter Tile
Author Link Pieces to print
NoStepOnDeez Hextraction Splitter Tile 1
Notches Orientations Open edges Mechanical? Effect?
1 notch 1 6 No No

First ball top left is trapped, subsequent ones go bottom left. Mirror for right.
Top center goes bottom center and allegedly frees all stuck ball.

Spooky Tile

Booster Pack 4: The Hex-Tiles

Picture of Spooky Tile
Author Link Pieces to print
Zack Freedman Hextraction: The Spooky Tile 2
Notches Orientations Open edges Mechanical? Effect?
2 notches separated by one edge 2 3 No Yes
Card? Text
Yes On Play: Pick a non-Sppoky destroyed tile.
All Spooky tiles gain its effects til end of game.

This tile requires a premium membership to download.

A tile that accumulates effects, better if you have multiple.
Comes with a trigger area for copying triggers.
If it copies an On Play, only the next Spooky tiles will activate it.
Will need to see in practice how it plays out.

Sportsball Tile

Booster Pack 3: Practical F-Hex

Picture of Imperial Sportsball TilePicture of Metric Sportsball Tile
Author Link Pieces to print
Zack Freedman The Sportsball Tiles (imperial and metric sports) 1
Notches Orientations Open edges Mechanical? Effect?
3 notches on 3 consecutive edges 3 4 No No

This tile requires a premium membership to download.

2 variations with only cosmetic changes: Imperial and Metric.
A ramp that's supposedly calibrated to launch balls into the exit
marked with the basket.
Zack says when placed straight down balls need 2-3 tiles of runway
to have enough momentum, and 3-5 tiles when placed at an angle.
Need to print one to test those numbers.

Star 1 Tile

Picture of Star 1 Tile
Author Link Pieces to print
timothyjackman Hextraction Cursed Collection 1
Notches Orientations Open edges Mechanical? Effect?
All 6 notches 1 6 No No

Six sharp turn that chain into eachother.
Curious how that one plays out, need to test.

Star 2 Tile

Picture of Star 2 Tile
Author Link Pieces to print
timothyjackman Hextraction Cursed Collection 1
Notches Orientations Open edges Mechanical? Effect?
All 6 notches 1 6 No No

A Star 1 with straight line cut between the edges to
draw an hexagram (6 pointed star).
No clue what that changes, need to print to test.

Subspace Tile

Booster Pack 2: Time is of the Hexes

Picture of Subspace Tile
Author Link Pieces to print
Zack Freedman Hextraction: The Subspace Tile 1
Notches Orientations Open edges Mechanical? Effect?
2 notches separated by one edge 2 2 No Yes
Card? Text
Yes Virtual
On Play: If the arrow points to an open slot create a
Subspace tile in that slot in the same orientation as this.

This tile requires a premium membership to download.

A straight channel that must be placed at an angle and creates a line
to the edge of the board (the Subspace tile you create triggers its On Play).
The fastest way to fill a board in all the tiles I've put here.
On the official 22-spaces board, the largest line is 5 tiles long.

Swap Tile

Picture of Swap Tile
Author Link Pieces to print
Lykrast Hextraction Swap Tile 1
Notches Orientations Open edges Mechanical? Effect?
All 6 notches 3 4 No Yes
Card? Text
No On Play: Swap two adjacent tiles

Similar to the Jerk tile but swaps two tiles that are each
adjacent to it, instead of an adjacent tile and itself.
If placed horizontally (top center blocked) it acts like an X tile.
Otherwise, it'll mostly send both top entrances to bottom center.

Sweep Tile

Picture of Sweep Tile
Author Link Pieces to print
Lykrast Hextraction Sweep Tile 1
Notches Orientations Open edges Mechanical? Effect?
All 6 notches 6 4 No Yes
Card? Text
No On Play: Remove all balls from the board

Resets every trap tile on the board, and also undoes any work
for triggering the 3 balls rule or Bomb tile and similar.
If placed so that all 3 top entrances are open, it will
mostly act as a Peace tile, but sometimes balls from the top side
entrances can get stuck (but another ball will knock them out).
In other orientations, it's like a wide and a straight.

Take the Tilepill

Booster Pack 5: Equivalent Hex-Change

Picture of Take the Tilepill
Author Link Pieces to print
Zack Freedman Hextraction: Take the Tilepill 3
Notches Orientations Open edges Mechanical? Effect?
2 notches on opposite edges 2 3 No Yes
Card? Text
Yes On Play: Pick 2 different tiles from the pool.
An opponent chooses one. Set it aside.
They must play that tile during their next turn.

This tile requires a premium membership to download.

Acts like a V after its effect as resolved.
I'm not judging this tile before I give it a try in practice.

Teleport Tile

Picture of Teleport In TilePicture of Teleport Out Tile
Author Link Pieces to print
Zack Freedman Hextraction Teleport Tile 2
Notches Orientations Open edges Mechanical? Effect?
1 notch 1 4 (In) // 1 (Out) No Yes
Card? Text
Yes (In) Trigger: Roll all balls thouching the trigger area
down any "Out" tile's built-in ramp.
(Out) Limit: If played as a combo, can't be played below
that combo's "In" tile.

A combo tile composed of the Teleport In and Teleport Out.
The In takes all balls from its top edges and sends them to
the Out's bottom center edge (and it has no other open edges).
A great way to stall out a path that's getting too close to
the exit, or to funnel multiple paths up the board.
It's a good way to make the top of the board not quickly irrelevant.

Terramorphic Tile

Booster Pack 5: Equivalent Hex-Change

Picture of Terramorphic Tile
Author Link Pieces to print
Zack Freedman Hextraction: The Terramorphic Tile 1
Notches Orientations Open edges Mechanical? Effect?
1 notch 1 0 No Yes
Card? Text
No On Play: Overwrite this with a basic tile from the pool

This tile requires a premium membership to download.

Basic tile is anything non-mechanical without effect.
Want to see it in practice before judging more.

Tile Built for Two

Picture of Tile Built for Two
Author Link Pieces to print
Zack Freedman Hextraction Tile Built for Two 4
Notches Orientations Open edges Mechanical? Effect?
2 hexagons linked to eachother, each with 4 notches on 4 consecutive edges 4 3 (closed) // 4 (open) Yes No

A tile that can take two slots of space, letting you speed through the board faster.
It can also be placed closed since the channels on both faces line up.

Tile With Nothing

Picture of Tile With Nothing
Author Link Pieces to print
Zack Freedman Hextraction Tile with Nothing 1
Notches Orientations Open edges Mechanical? Effect?
All 6 notches 6 2 No Yes
Card? Text
No On Play: Discard your hand

Lets you change your entire hand since you draw to 3 at end of turn.
On the board, equivalent to a J tile.

Tree Tile

Picture of Tree Tile
Author Link Pieces to print
timothyjackman Hextraction Tree Tile 1
Notches Orientations Open edges Mechanical? Effect?
All 6 notches 6 6 No No

A straight, two wides, and two sharps, all funneling to the same edge.
Need to print one out to test, but it looks like a Peace with extra sharps.

Triangle Tile

Picture of Triangle Tile
Author Link Pieces to print
Lykrast Hextraction Polygon Tiles 1
Notches Orientations Open edges Mechanical? Effect?
All 6 notches 2 3 No No

If the triangle faces up, it randomly sends ball bottom left or right.
If it faces down, it funnels both top left and right to bottom middle.

Triple Trap Tile

Picture of Triple Trap Tile
Author Link Pieces to print
Zack Freedman Hextraction Trap Tiles - Double and Triple Trap 1
Notches Orientations Open edges Mechanical? Effect?
All 6 notches 2 3 No No

Traps the first ball from each top entrance.
If rotated to have the top middle entrance, then subsequent balls can get stuck
on top of the trapped ball. You can sometimes free it with another ball, but
sometimes both just get stuck.

Twozu Tile

Mechanism Tiles Pack

Picture of Twozu Tile
Author Link Pieces to print
NoStepOnDeez Hextraction Twozu Tile 2
Notches Orientations Open edges Mechanical? Effect?
All 6 notches 1 6 Yes No

TODO remind me to write that when I get it printed

U. F. T.

Booster Pack 4: The Hex-Tiles

Picture of U. F. T.
Author Link Pieces to print
Zack Freedman Hextraction: The U. F. T. 2
Notches Orientations Open edges Mechanical? Effect?
All 6 notches 1 6 No Yes
Card? Text
Yes Trigger: Discard this and play a tile here (leave the ball - it's abducted!)
On Play: If an abducted ball is in the saucer: push it off the magnet

This tile requires a premium membership to download.

Abudcted balls need to be cleared at the end of the game.
When first played it simply traps a ball and gets replaced,
but when it has an abducted it becomes extremely dangerous as
whoever draws it could just win the game if a slot is open
near an end zone.
Don't want to judge it too much before actually trying it.

UFO Tile

Picture of UFO Tile
Author Link Pieces to print
CodeWookiee Hextraction UFO [Updated] 2
Notches Orientations Open edges Mechanical? Effect?
All 6 notches 6 6 No Yes
Card? Text
Yes Trigger: Opponent moves tile and ball to any open slot in any rotation.
Lift UFO to release ball, then return UFO with star at top.

An asterisk that will let an opponent drops the ball wherever they want.
If the board is empty enough it'll probably just get stuck in a corner somewhere.
I feel like I want to see it in practice before rating it more.

V Tile

Picture of V Tile
Author Link Pieces to print
theethetree Hextraction - Strange simple tiles 1
Notches Orientations Open edges Mechanical? Effect?
All 6 notches 6 3 No No

Two wide turns that combine together.

Void Tile

Picture of Void Tile
Author Link Pieces to print
Zack Freedman Hextraction Void Tile 1
Notches Orientations Open edges Mechanical? Effect?
All 6 notches 1 6 No Yes
Card? Text
Yes Limit: Can't play after rolling for your turn
Trigger: If ball falls through, it counts as falling off the side

Supposedly throws balls around unpredictably, and disappear once
one goes through the hole in its center.
Need to print one to see how that goes in practice.

W Tile

Picture of W Tile
Author Link Pieces to print
Lykrast Hextraction W Tile 1
Notches Orientations Open edges Mechanical? Effect?
All 6 notches 6 5 No No

Like a V and a lil DC smooched together, or a Latch without the latch.
When the center entrances points top center, top left goes to bottom left,
top right to bottom right, and top center randomizes between these two.
When it points top left or right, all top gets funneled to bottom middle.
When it points bottom left (mirror for right), top left and cetner
both lead to bottom left.
When it points bottom center, both top entrances lead to bottom center.

What Do I Even Call This Tile

Picture of What Do I Even Call This Tile
Author Link Pieces to print
timothyjackman Hextraction Cursed Collection 1
Notches Orientations Open edges Mechanical? Effect?
All 6 notches 3 6 No No

Honestly I don't want to guess what that one will do.
Maybe I'll print one one day.

Wheel of Teleportune

Picture of Wheel of Teleportune
Author Link Pieces to print
CodeWookiee Hextraction Wheel of Teleportune 2
Notches Orientations Open edges Mechanical? Effect?
1 notch 1 3 Yes Yes
Card? Text
Yes Trigger: Move ball to first tile it can be inserted into in
direction of arrow. If not possible, remove ball.

Balls coming it will supposedly sping the wheel a bit, then
get sent somewhere else in the board.
It's ambiguous where are you intended to insert the balls in
the targeted tiles as it's not stated. I'd suppose you have to
pick a top entrance to stay in the spirit.
I feel like I want to see it in practice before rating it more.

Wrench Tile

Picture of Wrench Left TilePicture of Wrench Right Tile
Author Link Pieces to print
Lykrast Hextraction Wrench Tile 1
Notches Orientations Open edges Mechanical? Effect?
All 6 notches 6 3 No Yes
Card? Text
No On Play: Rotate an adjacent tile as you want

The left and right versions are mirror image of eachother.
Let you set the orientation of an adjacent tile to change
or block paths, reset traps, or even roll some stuck balls.
No rotation is a valid rotation.
If both ends of the sharp are up, both entrances lead to the straight.
If both are down, the straight leads to bottom center.
Otherwise, the sharp acts like a lil DC and the straight (if its end
is on the up part) goes to the bottommost end of the sharp.

X Tile

Picture of X Tile
Author Link Pieces to print
Zack Freedman Hextraction Basic Tiles 1
Notches Orientations Open edges Mechanical? Effect?
All 6 notches 3 4 No No

Two straight channels that cross eachother.
Two balls stuck on an exit will block it, which might
let a third ball roll to the other exit, or just also get stuck.

XC Tile

Picture of XC Tile
Author Link Pieces to print
theethetree Xc Tile - Hextraction 1
Notches Orientations Open edges Mechanical? Effect?
All 6 notches 6 6 No No

Two wide turns that cross eachother, with a sharp turn on the side.
The "X" part is different from the X tile since it's wides instead of straights.

XX Tile

Picture of XX Tile
Author Link Pieces to print
Lykrast Hextraction XX Tile 1
Notches Orientations Open edges Mechanical? Effect?
All 6 notches 3 6 No No

If the middle diamond is pointing up, top left and right go to
bottom center, while top center randomly goes between bottom
left and right. If one ball blocks a bottom side exit, then
future balls coming to it will go bottom center.
If the middle diamond points diagonally left (mirror for right),
top left goes bottom center while top center and right go to
bottom right, or bottom center if it's blocked.

YR Tile

Picture of YR Tile
Author Link Pieces to print
CodeWookiee More Hextraction Basic Tiles 1
Notches Orientations Open edges Mechanical? Effect?
2 notches on adjacent edges 2 6 No No

Sends top left to bottom middle, and top middle and right to bottom right.
Other orientation swaps left and right in the above description.

Zoidberg Tile

Picture of Zoidberg Tile
Author Link Pieces to print
Zack Freedman Hextraction Zoidberg Tile 1
Notches Orientations Open edges Mechanical? Effect?
1 notch 1 4 No No

Funnels all 3 top entrances to the bottom middle.
Balls coming from top middle go through without issue.
Traps the first ball from each top left and top right,
but it isn't fully reliable (slow balls can dodge the traps).
Zack suggests glueing magnets but I haven't tried.

Back to top.

Back to Hextraction index.

Back to main page.