Mods I Configure

Noting down somewhere the mods I configured/kubejs'd for my next survival (on Neoforge 1.20.1) so I can have that noted down somewhere.

I know I will have to update some stuff when my new mod comes out, and also might adjust stuff until I play.

Written 02/09/2025, updated 23/09/2025.

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In no particular order.

Main menu

I fucking hate mods that change the main menu unprompted so here's the ones I had to disable:

Spice of Life: Carrot Edition

Curseforge

This is usually the very last thing I configure because a lot of random mods have some added food in there that mess the count up.

Usually I check the book, pick a round number that's a bit less than all foods (current pack had 906, so I said 900) and divide that evenly for the tresholds.

I set each milestone to be +1 heart and then I kind of vibe the total based on how many foods there are. Current pack I put 30 extra hearts, making it 30 foods per heart.

I love this mod it's a very simple way of having to try every food in the pack, meaning I get a lil motivation to go find all the crops and stuff.

Quark

Modrinth

Disable "Back Button Keybind" cause I keep pressing it on accident and I wanna bind other stuff to that button.

For Ancient Tomes enchantments see this other blog post.

For Ancient Tomes loot tables, this is what I ended up with. My rule of thumb was to add any chest loot that had Enchanted Books, with like half the weight.
Also there's the default config stuff and Cloud Storage structures because imo they're cool and their loot is underwhelming.
Haven't listed the full mods used, maybe will do later...

Show/Hide "minecraft:chests/stronghold_library,20", "minecraft:chests/simple_dungeon,20", "minecraft:chests/bastion_treasure,25", "minecraft:chests/woodland_mansion,15", "minecraft:chests/nether_bridge,0", "minecraft:chests/underwater_ruin_big,0", "minecraft:chests/underwater_ruin_small,0", "minecraft:chests/ancient_city,4", "quark:misc/monster_box,5", "alexscaves:chests/abyssal_ruins,5", "alexscaves:chests/licowitch_tower,1", "alexscaves:chests/licowitch_tower_secret,15", "alexscaves:chests/magnetic_ruins,2", "alexscaves:chests/witch_hut,2", "artifacts:chests/campsite_chest,1", "atmospheric:chests/kousa_sanctum,1", "betterdeserttemples:chests/library,2", "betterdeserttemples:chests/storage,5", "betterdeserttemples:chests/tomb,5", "betterdeserttemples:chests/tomb_pharaoh,2", "betterdungeons:skeleton_dungeon/chests/common,5", "betterdungeons:small_nether_dungeon/chests/common,5", "betterdungeons:spider_dungeon/chests/egg_room,10", "betterdungeons:zombie_dungeon/chests/common,10", "betterdungeons:zombie_dungeon/chests/special,10", "betterstrongholds:chests/common,1", "betterstrongholds:chests/grand_library,5", "betterstrongholds:chests/library_md,5", "cloudstorage:chests/loot_balloon,2", "bloodmagic:chests/mines/smithy_loot,5", "bloodmagic:chests/standard_dungeon/enchanting_loot,15", "iceandfire:chest/fire_dragon_male_cave,5", "iceandfire:chest/graveyard,1", "iceandfire:chest/hydra_cave,5", "iceandfire:chest/ice_dragon_male_cave,5", "iceandfire:chest/lightning_dragon_male_cave,5", "irons_spellbooks:chests/bookshelf_loot,2", "irons_spellbooks:chests/magic_bookshelf_loot,2", "takesapillage:chests/bastille/center,1", "takesapillage:chests/bastille/church,1", "takesapillage:chests/bastille/gallows,1", "repurposed_structures:chests/ancient_cities/end,5", "repurposed_structures:chests/ancient_cities/nether,10", "repurposed_structures:chests/ancient_cities/ocean,10", "repurposed_structures:chests/bastions/underground/other,5", "repurposed_structures:chests/dungeons/badlands,5", "repurposed_structures:chests/dungeons/dark_forest,5", "repurposed_structures:chests/dungeons/deep,5", "repurposed_structures:chests/dungeons/desert,5", "repurposed_structures:chests/dungeons/icy,5", "repurposed_structures:chests/dungeons/jungle,7", "repurposed_structures:chests/dungeons/mushroom,10", "repurposed_structures:chests/dungeons/nether,5", "repurposed_structures:chests/dungeons/snow,5", "repurposed_structures:chests/dungeons/swamp,5", "repurposed_structures:chests/mansions/birch,5", "repurposed_structures:chests/mansions/desert,5", "repurposed_structures:chests/mansions/jungle,5", "repurposed_structures:chests/mansions/mangrove,5", "repurposed_structures:chests/mansions/oak,5", "repurposed_structures:chests/mansions/savanna,5", "repurposed_structures:chests/mansions/snowy,5", "repurposed_structures:chests/mansions/taiga,5", "repurposed_structures:chests/mineshafts/birch,5", "repurposed_structures:chests/mineshafts/crimson,10", "repurposed_structures:chests/mineshafts/dark_forest,5", "repurposed_structures:chests/mineshafts/desert,5", "repurposed_structures:chests/mineshafts/end,10", "repurposed_structures:chests/mineshafts/icy,5", "repurposed_structures:chests/mineshafts/jungle,5", "repurposed_structures:chests/mineshafts/nether,12", "repurposed_structures:chests/mineshafts/ocean,10", "repurposed_structures:chests/mineshafts/savanna,5", "repurposed_structures:chests/mineshafts/stone,5", "repurposed_structures:chests/mineshafts/swamp,5", "repurposed_structures:chests/mineshafts/taiga,5", "repurposed_structures:chests/mineshafts/warped,12", "repurposed_structures:chests/outposts/badlands,1", "repurposed_structures:chests/outposts/birch,1", "repurposed_structures:chests/outposts/desert,1", "repurposed_structures:chests/outposts/giant_tree_taiga,1", "repurposed_structures:chests/outposts/icy,1", "repurposed_structures:chests/outposts/jungle,1", "repurposed_structures:chests/outposts/mangrove,1", "repurposed_structures:chests/outposts/oak,1", "repurposed_structures:chests/outposts/snowy,1", "repurposed_structures:chests/outposts/taiga,1", "repurposed_structures:chests/pyramids/dark_forest,15", "repurposed_structures:chests/pyramids/end,80", "repurposed_structures:chests/pyramids/flower_forest,15", "repurposed_structures:chests/pyramids/giant_tree_taiga,15", "repurposed_structures:chests/pyramids/icy,15", "repurposed_structures:chests/pyramids/jungle,15", "repurposed_structures:chests/pyramids/mushroom,25", "repurposed_structures:chests/pyramids/snowy,15", "repurposed_structures:chests/ruins/nether,10", "repurposed_structures:chests/ruins/land_cold/large,1", "repurposed_structures:chests/ruins/land_hot/large,1", "repurposed_structures:chests/ruins/land_icy/large,1", "repurposed_structures:chests/ruins/land_warm/large,1", "repurposed_structures:chests/shipwrecks/crimson/map,1", "repurposed_structures:chests/shipwrecks/crimson/treasure,7", "repurposed_structures:chests/shipwrecks/end/map,1", "repurposed_structures:chests/shipwrecks/end/treasure,7", "repurposed_structures:chests/shipwrecks/warped/map,1", "repurposed_structures:chests/shipwrecks/warped/treasure,7", "repurposed_structures:chests/strongholds/nether_hallway,1", "repurposed_structures:chests/strongholds/nether_library,20", "repurposed_structures:chests/temples/basalt,1", "repurposed_structures:chests/temples/crimson,1", "repurposed_structures:chests/temples/ocean,1", "repurposed_structures:chests/temples/soul,1", "repurposed_structures:chests/temples/taiga,1", "repurposed_structures:chests/temples/warped,1", "repurposed_structures:chests/temples/wasteland,1"

For improved tooltips enchanting stacks:
Also contains justifications for which items to add for Guns Without Roses (might do for the other mods later).

Show/Hide "minecraft:diamond_sword", "minecraft:diamond_pickaxe", "minecraft:diamond_shovel", "minecraft:diamond_axe", "minecraft:diamond_hoe", "minecraft:diamond_helmet", "minecraft:diamond_chestplate", "minecraft:diamond_leggings", "minecraft:diamond_boots", "minecraft:shears", "minecraft:bow", "minecraft:fishing_rod", "minecraft:crossbow", "minecraft:trident", "minecraft:elytra", "minecraft:shield", "quark:pickarang", "supplementaries:slingshot", "supplementaries:bubble_blower", "farmersdelight:diamond_knife", "the_bumblezone:stinger_spear", "the_bumblezone:crystal_cannon", "minecraft:diamond_horse_armor", "alexscaves:galena_gauntlet", "alexscaves:resistor_shield", "alexscaves:primitive_club", "alexscaves:extinction_spear", "alexscaves:raygun", "alexscaves:ortholance", "alexscaves:magic_conch", "alexscaves:sea_staff", "alexscaves:totem_of_possession", "alexscaves:desolate_dagger", "alexscaves:dreadbow", "alexscaves:shot_gum", "alexscaves:candy_cane_hook", "alexscaves:sugar_staff", "alexsmobs:straddleboard", "pneumaticcraft:reinforced_air_canister", "create:copper_backtank", "create:potato_cannon", "domesticationinnovation:collar_tag", "gunswithoutroses:iron_gun", "gunswithoutroses:diamond_sniper", "bypowderandsteel:gravitic_railgun", "iwannaskate:skateboard", "malum:soul_stained_steel_scythe", "malum:mnemonic_hex_staff", "malum:soul_stained_steel_sword", "aether:diamond_gloves", "tameablebeasts:beetle_sword", "tameablebeasts:bug_armor_helmet", "tameablebeasts:bug_armor_chestplate", "tameablebeasts:bug_armor_leggings", "tameablebeasts:bug_armor_boots", "tameablebeasts:beetle_shield"

For Guns Without Roses and being optimal, you need one normal gun, one sniper (as they can have Deadeye but not Bullseye), and if you have one (like from By Powder and Steel) a charge rifle (they can have Quick Charge).

Also in The Bumblezone's mod_compatibility disable injectBzItemsIntoQuarkEnchantmentTooltipsCompat or that can fuck up that config

Missing common tags

A few mods had missing common tags like forge:ores (soon to be c:ores) and I was too lazy to pr that properly.

Have not fully listed what tags I added but notably had to fix stuff on:

Scannable

Modrinth

Client config lets you change the color of specific ores, so here's where I landed (this include the parts of the default config):

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blockColors = ["aether:ambrosium_ore=0xFAF9B4", "aether:zanite_ore=0x662FB8", "aether:gravitite_ore=0xE072D7", "ancient_aether:valkyrum_ore=0xFFE1AA", "aether_redux:veridium_ore=0x80BAF7", "aethersdelight:arkenium_ore=0x606060", "deep_aether:skyjade_ore=0x9ADA5B", "create_new_age:thorium_ore=0xCB9C5C", "create_new_age:magnetite_block=0x797979", "malum:soulstone_ore=0x5A3B63", "malum:deepslate_soulstone_ore=0x5A3B63", "malum:brilliant_stone=0xBDEE8A", "malum:brilliant_deepslate=0xBDEE8A", "malum:cthonic_gold_ore=0xE17E21", "malum:blazing_quartz_ore=0xEC9633", "iceandfire:sapphire_ore=0x6F88C7", "irons_spellbooks:arcane_debris=0xDFDFDF"]

blockTagColors = ["forge:ores/silver=0x999999", "forge:ores/platinum=0xd1b1a1", "forge:ores/lead=0x4c3e5c", "forge:ores/diamond=0x5cdbd5", "forge:ores/iron=0x664c33", "forge:ores/redstone=0x993333", "forge:ores/emerald=0xd93a", "forge:ores/coal=0x4c4c4c", "forge:ores/gold=0xfaee4d", "forge:ores/lapis=0x4a80ff", "forge:ores/quartz=0xfffcf5", "forge:ores/nickel=0x6699d8", "forge:ores/mithril=0x7f3fb2", "forge:ores/tin=0x4c7f99", "forge:ores/copper=0x9f5224", "forge:ores/zinc=0x96B89E", "forge:ores/spinel=0xBC5186", "forge:ores/cobalt=0x1B7BF1", "forge:ores/netherite_scrap=0x654740"]

fluidTagColors = ["minecraft:lava=0x9f5224", "minecraft:water=0x4040ff", "forge:crude_oil=0x4c4c4c"]

This includes config for the following mods:

Common config lets you say what's a "common ore" and also add blocks that don't have the ore tag (see Missing common tags section for some that I had to add), so here's those:

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commonOreBlocks = ["minecraft:clay", "aether:ambrosium_ore", "aether:zanite_ore", "aether_redux:veridium_ore", "aethersdelight:arkenium_ore", "deep_aether:skyjade_ore"]

rareOreBlocks = ["minecraft:glowstone", "irons_spellbooks:arcane_debris", "create_new_age:magnetite_block"]

Ancient Debris is detected so Arcane Debris makes sense for consistency. Clay and Glowstone are from the default condfig. For the rest, Iron and Coal are common ores so:

Tinkers' Construct

Modrinth

There are 2 item/block tags used to dynamically generate variants:

tconstruct:anvil_metal for metal alloy blocks for the anvil. I added:

tconstruct:workstation_rock for rocks on one of the tables. I issue'd to have the Quark and Create ones (and missing vanilla like Tuff) in the base mod, for the rest I added:

Aether worldgen

I added #aether:is_aether (aka all Aether biomes) to some biome tags to get extra structures there:

Right Click, Get Crops

Modrinth

Disallow those crops from Collector's Reap in the server config: "collectorsreap:lime_bush", "collectorsreap:pomegranate_bush".

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