Quark Ancient Tomes for 1.20.1

Just a blog post masquerading as a spreadsheet (a real spreadsheet would be easier) for me configuring Quark's Ancient Tomes for Minecraft Neoforge 1.20.1.

I had a spreadsheet for older versions that I'm lost, and since I'm configuring them for my survival pack anyway might as well write it down for future use.

The main issue is that the only way to know if a modded enchantment would play nicely with overlevelling is looking at its source code,
so here I'm re-taking notes while I do that. Also it can be useful if you're configuring Apotheosis (but I'm not).

Written 11/07/2025.

Back to main page.

Content

For each mod I'm putting the enchantment's registry name (to paste into the quark config), item target, base max level, and how it overlevels like this:

Status Meaning
Yes Should work fine with overlevelling
Semi-capped (thing - N) One part (thing) stops scaling beyond level N but the other effects do
Capped (N) Should work fine but will provide no benefit above level N
No Overlevelling does nothing
Single The enchantment has a single level and thus not expected to be overlevelled (some of them can, so they'll be in Yes)
Protection (N*level) Protection enchantments are weird, the cap is among all protection enchantment worn, so just giving the EPF formula
? Did not check or could not figure out

I'm putting the mods alphabetically and the enchantments too (by name), so might be jarring to have enchantments for multiple items mixed up.

Alex's Caves

Modrinth, there's so many of them.

ID Name Max Status Target
alexscaves:arrow_inductingArrow Inducting1SingleResistor Shield
alexscaves:astral_transferringAstral Transferring1SingleTotem of Possession
alexscaves:bonkingBonking1SinglePrimitive Club
alexscaves:bouncing_boltBouncing Bolt1SingleSea Staff
alexscaves:bouncy_ballBouncy Ball3YesShot Gum
alexscaves:charting_callCharting Call4YesMagic Conch
alexscaves:chomping_spiritChomping Spirit2YesExtinction Spear
alexscaves:crystallizationCrystallization1SingleGalena Gauntlet
alexscaves:dark_nockDark Nock3Capped (4)Dreadbow
alexscaves:dazing_sweepDazing Sweep2YesPrimitive Club
alexscaves:detonating_deathDetonating Death1SingleTotem of Possession
alexscaves:double_stabDouble Stab1YesDesolate Dagger
alexscaves:energy_efficiencyEnergy Efficiency3YesRaygun
alexscaves:enveloping_bubbleEnveloping Bubble1SingleSea Staff
alexscaves:explosive_flavorExplosive Flavor1SingleShot Gum
alexscaves:far_flungFar Flung3YesCandy Cane Hook
alexscaves:ferrous_hasteFerrous Haste1SingleGalena Gauntlet
alexscaves:field_extensionField Extension4YesGalena Gauntlet
alexscaves:flingingFlinging3YesOrtholance
alexscaves:gamma_rayGamma Ray1SingleRaygun
alexscaves:heavy_slamHeavy Slam3YesResistor Shield
alexscaves:herd_phalanxHerd Phalanx3YesExtinction Spear
alexscaves:humungous_hexHumungous Hex2YesSugar Staff
alexscaves:impending_stabImpending Stab3YesDesolate Dagger
alexscaves:lasting_moraleLasting Morale3YesMagic Conch
alexscaves:peppermint_puntingPeppermint Punting1SingleSugar Staff
alexscaves:multiple_mintMultiple Mint2YesSugar Staff
alexscaves:plummeting_flightPlummeting Flight3YesExtinction Spear
alexscaves:precise_volleyPrecise Volley1SingleDreadbow
alexscaves:rapid_possessionRapid Possession3YesTotem of Possession
alexscaves:relentless_darknessRelentless Darkness1SingleDreadbow
alexscaves:sated_bladeSated Blade2YesDesolate Dagger
alexscaves:seapairingSeapairing1SingleSea Staff
alexscaves:sea_swingSea Swing1SingleOrtholance
alexscaves:second_waveSecond Wave1SingleOrtholance
alexscaves:shaded_respiteShaded Respite1SingleDreadbow
alexscaves:seekcandySeekcandy1SingleSugar Staff
alexscaves:sharp_caneSharp Cane2YesCandy Cane Hook
alexscaves:sightlessSightless1SingleTotem of Possession
alexscaves:soak_seekingSoak Seeking3YesSea Staff
alexscaves:solarSolar1SingleRaygun
alexscaves:spell_lastingSpell Lasting3YesSugar Staff
alexscaves:straight_hookStraight Hook1SingleCandy Cane Hook
alexscaves:swiftwoodSwiftwood3NoPrimitive Club
alexscaves:targeted_ricochetTargeted Ricochet1SingleShot Gum
alexscaves:taxing_bellowTaxing Bellow1SingleMagic Conch
alexscaves:triple_splashTriple Splash1SingleSea Staff
alexscaves:triple_splitTriple Split1SingleShot Gum
alexscaves:tsunamiTsunami1SingleOrtholance
alexscaves:twilight_perfectionTwilight Perfection3YesDreadbow
alexscaves:x_rayX-Ray1SingleRaygun

Alex's Mobs

Modrinth

ID Name Max Status Target
alexsmobs:lavawaxLavawaxed1SingleStraddleboard
alexsmobs:board_returnReturning Board1SingleStraddleboard
alexsmobs:serpentfriendSerpent Charmer1SingleStraddleboard
alexsmobs:straddle_jumpStraddle Jump3YesStraddleboard

Allurement

Modrinth, individual enchantments can be disabled in the config.

ID Name Max Status Target
allurement:alleviatingAlleviating1YesArmor
allurement:ascension_curseCurse of Ascension1SingleEnchantable
allurement:fleeting_curseCurse of Fleeting1SingleEnchantable
allurement:launchLaunch2YesSword, Axe
allurement:obedienceObedience1SingleHorse Armor
allurement:reelingReeling2YesCrossbow
allurement:reformingReforming1SingleDamageable
allurement:shockwaveShockwave4YesBoots
allurement:spread_of_ailmentsSpread of Ailments3YesCrossbow
allurement:vengeanceVengeance3YesChestplate

CoFH Core

Modrinth, max level can be configured so this is for default config.

ID Name Max Status Target
cofh_core:holdingHolding4YesContainer

Create

Modrinth

ID Name Max Status Target
create:capacityCapacity3YesBacktank
create:potato_recoveryPotato Recovery3Capped (7)Potato Cannon

Dash

Modrinth

ID Name Max Status Target
dash:dashingDashing1SingleBoots

Domestication Innovation

Modrinth, there's a lot of them.

ID Name Max Status Target
domesticationinnovation:amphibiousAmphibious1SingleCollar Tag
domesticationinnovation:blazing_protectionBlazing Protection3YesCollar Tag
domesticationinnovation:bubblingBubbling2YesCollar Tag
domesticationinnovation:chain_lightningChain Lightning2YesCollar Tag
domesticationinnovation:charismaCharismatic3YesCollar Tag
domesticationinnovation:undead_curseCurse of Afterlife1SingleCollar Tag
domesticationinnovation:blight_curseCurse of Blight1SingleCollar Tag
domesticationinnovation:immaturity_curseCurse of Immaturity1SingleCollar Tag
domesticationinnovation:infamy_curseCurse of Infamy1SingleCollar Tag
domesticationinnovation:deflectionDeflecting1SingleCollar Tag
domesticationinnovation:defusalDefusal3YesCollar Tag
domesticationinnovation:disc_jockeyDisc Jockey1SingleCollar Tag
domesticationinnovation:health_boostExtra Health3YesCollar Tag
domesticationinnovation:fireproofFireproof1SingleCollar Tag
domesticationinnovation:frost_fangFrost Fang1SingleCollar Tag
domesticationinnovation:gluttonousGluttonous1SingleCollar Tag
domesticationinnovation:healing_auraHealing Aura2YesCollar Tag
domesticationinnovation:health_siphonHealth Siphon1SingleCollar Tag
domesticationinnovation:herdingHerding2YesCollar Tag
domesticationinnovation:immunity_frameImmunity Frame3YesCollar Tag
domesticationinnovation:intimidationIntimidation2Semi-capped (interval - 3)Collar Tag
domesticationinnovation:linked_inventoryLinked Inventory1SingleCollar Tag
domesticationinnovation:magneticMagnetic1SingleCollar Tag
domesticationinnovation:muffledMuffled1SingleCollar Tag
domesticationinnovation:ore_scentingOre Scenting3Semi-capped (interval - 4)Collar Tag
domesticationinnovation:poison_resistancePoison Resistance1SingleCollar Tag
domesticationinnovation:psychic_wallPsychic Wall3YesCollar Tag
domesticationinnovation:rejuvenationRejuvenation1SingleCollar Tag
domesticationinnovation:shadow_handsShadow Hands4Semi-capped (damage - 4)Collar Tag
domesticationinnovation:speedsterSpeedster3YesCollar Tag
domesticationinnovation:tethered_teleportTethered Teleport1SingleCollar Tag
domesticationinnovation:total_recallTotal Recall1SingleCollar Tag
domesticationinnovation:vampireVampire's Familiar2Capped (~20, depends on damage)Collar Tag
domesticationinnovation:void_cloudVoid Cloud1SingleCollar Tag
domesticationinnovation:warping_biteWarping Bite1SingleCollar Tag

Ensorcellation

Modrinth, config can enable/disable individual enchantments and change their max level and sometimes stats. This is for default config.

ID Name Max Status Target
ensorcellation:air_affinityAir Affinity1SingleHelmet
ensorcellation:anglerAngler's Bounty2YesFishing Rod
ensorcellation:bulwarkBulwark1SingleShield
ensorcellation:cavalierCavalier2YesSword, Axe
ensorcellation:frost_rebukeChilling Rebuke3Semi-capped (chance - 5)Chestplate, Horse Armor, Shield
ensorcellation:curse_foolCurse of Foolishness1SingleHelmet
ensorcellation:curse_mercyCurse of Mercy1SingleSword, Axe
ensorcellation:displacementDisplacement3Semi-capped (chance - 5)Chestplate, Horse Armor, Shield
ensorcellation:damage_enderEnder Disruption5YesSword, Axe
ensorcellation:excavatingExcavating1YesPickaxe, Shovel
ensorcellation:fire_rebukeFlaming Rebuke3Semi-capped (chance - 5)Chestplate, Horse Armor, Shield
ensorcellation:frost_aspectFrost Aspect2YesSword, Axe
ensorcellation:gourmandGourmand2YesHelmet
ensorcellation:hunterHunter's Bounty2YesBow
ensorcellation:xp_boostInsight3YesHelmet
ensorcellation:instigatingInstigating1YesSword, Axe
ensorcellation:leechLeech4YesSword, Axe
ensorcellation:magic_edgeMagic Edge3YesSword, Axe
ensorcellation:magic_protectionMagic Protection4Protection (2*level)Armor
ensorcellation:damage_villagerOutlaw5YesSword, Axe, Crossbow
ensorcellation:phalanxPhalanx2YesShield
ensorcellation:pilferingPilfering1SingleFishing Rod
ensorcellation:quick_drawQuick Draw3Capped (20)Bow
ensorcellation:reachReach3YesChestplate
ensorcellation:soulboundSoulbound1SingleEnchantable
ensorcellation:trueshotTrueshot2YesBow
ensorcellation:damage_illagerVigilante5YesSword, Axe
ensorcellation:vitalityVitality3YesChestplate, Horse Armor
ensorcellation:volleyVolley1SingleBow
ensorcellation:vorpalVorpal3Capped (head - 9, crit - 19)Sword, Axe

Farmer's Delight

Modrinth

ID Name Max Status Target
farmersdelight:backstabbingBackstabbing3YesKnife

Guns Without Roses

Modrinth

ID Name Max Status Target
gunswithoutroses:bullseyeBullseye3YesNon-Sniper GWR Gun
gunswithoutroses:deadeyeDeadeye2YesGWR Sniper
gunswithoutroses:impactImpact5YesGWR Gun
gunswithoutroses:preservingPreserving3YesGWR Gun
gunswithoutroses:sleight_of_handSleight of Hand3YesGWR Gun

I Wanna Skate

Modrinth

ID Name Max Status Target
iwannaskate:aerialAerial4YesSkateboard
iwannaskate:bashingBashing4YesSkateboard
iwannaskate:benthicBenthic1SingleSkateboard
iwannaskate:clamberingClambering1SingleSkateboard
iwannaskate:earthcrosserEarthcrosser1SingleSkateboard
iwannaskate:hardwoodHardwood1SingleSkateboard
iwannaskate:inertialInertial3Capped (5)Skateboard
iwannaskate:instant_returnInstant Return1SingleSkateboard
iwannaskate:onboardingOnboarding1SingleSkateboard
iwannaskate:pedallingPedalling2YesSkateboard
iwannaskate:securedSecured1SingleSkateboard
iwannaskate:sidewinderSidewinder2YesSkateboard
iwannaskate:surfingSurfing1SingleSkateboard

Leap

Modrinth

ID Name Max Status Target
leap:leapingLeaping1Yes (only fall damage reduction)Boots

Malum

Modrinth

ID Name Max Status Target
malum:animatedAnimated3YesScythe
malum:ascensionAscension3Capped (6)Scythe
malum:hauntedHaunted2YesMagic Weapon
malum:reboundRebound3Capped (4)Scythe
malum:replenishingReplenishing2Capped (4)Staff
malum:spirit_plunderSpirit Plunder2YesSoul Reaping Weapon

Step

Modrinth

ID Name Max Status Target
step:steppingStepping1SingleBoots

The Bumblezone

Modrinth, max level of Neurotoxins can be configured so this is for default.
Also it's hardcoded to not allow overleveling despite the formulas working fine.

ID Name Max Status Target
the_bumblezone:comb_cutterComb Cutter2YesSword, Knife, Shears
the_bumblezone:potent_poisonPotent Poison3YesTrident, Stinger Spear
the_bumblezone:neurotoxinsNeurotoxins2NoStinger Spear

Back to top.

Back to main page.