This is the area with buttons when appropriate.
Loot! |
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Choose your starting array (Classic is the one that's been playtested for):
Rarity
Legend | |
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Move or capture | |
Move | |
Capture | |
Move or capture (jump) | |
Move (jump) | |
Capture (jump) | |
Move or capture on first action | |
Move on first action | |
Capture on first action | |
Move or capture on first action (jump) | |
Move on first action (jump) | |
Capture on first action (jump) | |
Move, capture enemy, or swap position with ally (jump) | |
Move or swap position (jump) | |
Move by jumping over one intervening piece, captures intervening piece if enemy | |
Move, or capture by jumping over one intervening piece | |
Capture (jump) without moving | |
Push piece up to 3 squares away | |
Pull all pieces that are exactly 2 squares away 1 square toward this | |
Nullify enemy piece (it can no longer capture, loses all special abilities except promotion, and no longer needs to be captured to win by bare) | |
Transform into a copy of enemy non-Banner piece | |
Capture (jump) without moving, then push all adjacent pieces 1 square away | |
Can move (jump) to any square in the center ring (c6-f6,f6-f3,f3-c3,c3-c6) | |
Owner loses if this is captured (loss by mate) or is their only piece left (loss by bare) | |
Can only capture or be captured by Banners | |
When captured, captures attacker if it's on this piece's location | |
Captures itself after one non-move action | |
Does not need to be captured to lose by bare | |
Promotes to NAME | |
Promotes on the last VALUE ranks instead of just the last |
A prototype for a "Slay the Spire but it's chess" idea I had. The UI is janky cause I just wanted the prototype to be playable.
You start with an army and progress through the map, aquiring new pieces as you defeat fights and in chests and stuff to reinforce your army.
To win a match, capture the enemy Banner (mate) or all enemy non-Banner pieces (bare), and you lose the same way. Hover over a piece to see its movement.
There is no check or checkmate, so be careful you can get your last non-Banner piece captured by the enemy Banner when in normal chess they could not cause of check.
There is also no castling or en passant. And if a chess stalemate somehow occurs (current player has no valid move (very hard cause of no check)) then the stalemated player loses.
Have fun!
Note: I had never heard of The Ouroboros King (Oriol Cosp) before someone told me about it after I already well started this, so it's not an inspiration.